Forest Pack Pro
This release includes the following improvements and bug fixes. • Added support for V-Ray 3.5. • Added support for V-Ray 3.5 IPR mode. Several limitations are known: • Forest object is not visible in viewport while IPR is running (this will require major changes in the code and is postponed for a major release). • Camera clipping is not updated dynamically.
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To update it, click Display->Xilisoft Youtube Video Chip more. Build or Build All. • Added Forest Color support for V-Ray RT GPU (in collaboration with Chaos Group).
Please see the for a demo of this new V-Ray 3.5 feature. • Library->Filter checks if text exists in any part of the item's name, not only at the start.
• Forest Lister: Added range selection clicking with Shift, and Select All/None buttons. • Fixed crash with missing VRayProxy assets. • Fixed crash rendering multiple frames in Corona Renderer, when using Custom Edit mode and camera clipping. • Fixed random issues with Editable Meshes in Max 2017, when used as Surfaces or objects. • Fixed geometry issues with VRay proxies using 'Flip Axis'.
• Fixed empty entries in 'Customize User Interface'. This release includes the following improvements and bug fixes. • Improved Forest Effect to scatter items on displaced surfaces. The process is now simplified and surfaces can now be any shape before being displaced.
• Fixed bug which would create duplicate names with imported library objects (in 'forest_templates' layer). • Fixed warning error in Octane with disabled Forest objects. • Fixed Areas->Paint tool when using large brush on detailed areas. • Fixed bug updating first frame rendered by a node on Backburner jobs (Mental Ray only) • Added General->Log Level. Setting it to Normal/Debug, Forest generates extra information while rendering.